Guide for Warhammer 40,000: Mechanicus (2024)

In the Caestus Metalican, you will be shown 6 Magos on the left side of the screen. These senior Tech-Priests give you your missions and will appear with a yellow exclamation mark by their image when they have a mission for you. There is also a hidden 7th Magos at the top of the screen that is shown with Guide for Warhammer 40,000: Mechanicus (1). Missions are unlocked by discovering new sections of the tomb and by completing previous missions for each Magos. It is not exactly clear how different sections of the tomb unlock but it appears running up the Awakening Meter and completing missions for Scaevola and Videx unlock them the fastest. As mentioned previously, you have a limited amount of time to complete the game so it is possible that you won't have enough time to complete every mission in the game. At the bottom of this page, I have included a short list telling you what to prioritise on your playthroughs. Each mission will give a difficulty selection which isn't always right. I suggest not tackling normal difficulty missions until you have at least 3 Tech-Priests and not tackling hard until you have at least 4 Tech-Priests who have a fully unlocked Discipline tree. Once you have selected your mission, you will be given a view of the tomb from the Noosphere.

The Tomb

Your first time looking at the tomb from the Noosphere will look incredibly underwhelming but this section of gameplay can ruin a mission before you've even encountered an enemy. The tomb is filled with 5 room types filled with hazards and rewards. These appear random at first but guides can be found below. Prioritise the following rewards: COGs, healing (if needed), reducing enemy initiative, Blackstone. Entering a room that you've not explored yet will cost 2 bars of the Mission Awakening Meter, whilst exploring a room you've already been in won't cost you anything. Plan your path to your objective rooms carefully to use up the least amount of Awakening possible. Sometimes it is better to double back on yourself and go through already explored rooms.

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Empty rooms have no indicator on them. They hold no challenge or reward.

Glyph rooms are indicated by a bright green glyph. The Glyphs pose a hidden challenge; 2-3 symbols will appear before you and they either harm your efforts or reward you. At first they might seem random but actually, each Glypth gives the same outcome in every game. A guide to them can be found below. You do not have to choose a Glypth or look at them at all when you enter their rooms. In some situations, all symbols may be a reward or harm. Because there is sometimes no reward, I prefer Events to Glyphs which are more often beneficial. Since explored rooms can be re-entered later, consider leaving a healing Glyph and then returning to it after combat if possible.

Event rooms are indicated by a light blue exclamation mark. These events are forced multiple choices which carry risks and rewards. Unfortunately the outcomes are often cryptic and the most sensible option is actually a trap. Each mission has events tied to them so by following the guide below under each Magos, I have given the solution with the best outcome for each event you will run into. Note that not all outcomes have a positive outcome or often all rewards also come with a cost. Look through the event list before exploring rooms in the tomb and if there's rooms like this, make a save so if you uncover one by mistake you can reload and take a different route. Read the event description carefully as they are often very similar. They will appear as I have given examples below, note that bold events cannot be avoided and rewards underlined are undesirable but unavoidable in some rooms:

Mission number - nameDifficulty - location
First few lines of eventSolution (reward)
Objective eventSolution (undesirable reward)

Combat rooms are indicated by red Necron units inside them. You are forced into combat upon entering where the objective will always be eliminate all enemies. These are usually low levelled enemies in a small map and pose little threat if dealt with appropriately. Upon defeating them your Mission Awakening Meter will go down 4 bars. This, as well as of the Blackstone you'll get for more downed foes, can make these rooms very profitable later in the game when you can wipe these out in 1-2 turns without taking any damage. However, early game you run the risk of taking extra damage and increasing your meter so avoid them until you feel comfortable to take them on.

Objective rooms are indicated by a yellow exclamation mark. You must enter each one of these to complete the mission. Most of the time these will end in combat but occasionally they will end in an event instead. Objective rooms are tougher than combat rooms, featuring different objectives and harder enemies. Some missions have 1 objective room whereas some have 2 or 3 so don't go all out straight away, save your unit's health and CP for later.

For both Glyph and Event rooms:
- If the reward is increased initiative, but you already have that, instead the Mission Awakening Meter will increase by 2. Avoid.
- If the reward is increased CP but your CP is full, instead you will be awarded Blackstone. Useful.
- If the harm is decreased CP but your CP is empty, instead the Mission Awakening Meter will increase by 2. Avoid.
- If the harm is decreased initiative but you already have that, instead the Mission Awakening Meter will increase by 2. Avoid.
- If the reward is a new item but there are no possible items to unlock right now, nothing will happen.

Tutorial

There is a tutorial which you have the option to skip. Play it in your first playthrough for an introduction to gameplay and an achievement (even if you fail the tutorial, you still earn this). In subsequent playthroughs, skip this as the final objective room of the tutorial is quite hard. All event choices will give the same reward.

Scaevola

Scaevola is tech-obsessed and will happily sacrifice anyone to unlock more technology. They have 12 missions which you will need to complete to unlock an achievement at the end of a playthrough. These missions are a mixed bag and mission 8 is where they start getting hard so don't progress too far here until you're happy with your team.

Scaevola 1 - Killing JarEasy - Ekropis Sector
One of the Necron war forms remains...Extract (Blackstone) or Execute (CP)
The chamber ahead has suffered damage...Acquire+ (CP and Blackstone)
The chamber ahead is lined...Shutdown (CP and gain Awakening)
This chamber shows signs...Examine (CP)
Upon destruction...Abandon (Blackstone)
Scaevola 2 - The Works of the EnemyEasy - Ekropis Sector
A mortally wounded Skitarii...Download (CP)
The cohort finds a sarcophagus...Trash (CP and Blackstone)
This area of the Tomb of Ekropis...Warfare (CP)
This chamber is bathed...Dismiss (CP)
This chamber is the site of a skirmish...Peruse (CP)
Scaevola 3 - Grave GoodsNormal - Ekropis Sector
A human skeleton, brown and crumbling...Ignore (CP and Initiative)
The cohort comes across the skeletal corpse...Awareness (CP and Blackstone)
The remains of a small, handmade alter...Search (CP)
The remnants of a long, terrified imprisonment...Firepit (CP)
A mural depicting Lord Ekropis dominates...Invocation (CP)
Scaevola 4 - Treasure HuntNormal - Agrolekh Sector
An inscribed stele on the wall...Scorn (Initiative)
The chamber ahead is covered by a gun turret...Shun (CP and lose Initiative)
The cohort enters a chamber with several sculptures...Survey (CP)
The cohort reaches a chamber containing...Avoid (lose Initiative)
This chamber contains a grand figurehead...Advance (CP)
Scaevola 5 - Lock & KeyNormal - Agrolekh Sector
Fight against a Necron Lord
A huge mural depicts the artefact...Disfigure (CP and Awakening)
A strange sculpture takes up the centre...Decipher (CP)
This region of the tomb was used...Examination (CP and Blackstone)
A statue of Agrolekh's lieutenant stands...Mistrust (Item)
Scaevola 6 - Memories of the VoidNormal - Agrolekh Sector
A swarm of Necron scarabs crawls around...Observe (CP)
The chamber appears to be an annex to...Purge (CP and Blackstone)
This chamber contains a slab of glossy...Reconnoitre (Blackstone)
This chamber seems related to Lord Agrolekh...Research (CP)
An intrusively high level of background data...Ruthlessness (Initiative)
Scaevola 7 - BiohazardNormal - Ubjao Sector
A strange sight awaits the cohort...Examine (CP)
The chamber ahead contains several...Collect (CP and lose health)
The cohort comes across a chamber breached...Recon (reduced Awakening)
The cohort must traverse a chamber....Bridge (CP and lose Initiative)
One of the cohort shows worrying signs...Excise (CP and lose health)
Scaevola 8 - The Charnel PitHard - Ubjao Sector
A bizarrely neat and ordered display of human skulls...Skulls (Item)
A grotesque mural covers the wall of the chamber...Interrogate (Item)
A sorry heap of human remains lies at the foot...Avoid (reduced Awakening)
A number of desiccated corpses lie...Sanitise (Blackstone)
One of the dead settlers has been transformed...Detonate (Blackstone)
Scaevola 9 - Upon the ThresholdHard - Mhelob Sector
The chamber ahead has several large vertical slabs...Examine (CP)
The cohort passes close to a Skitarii unit...Prayer session (CP, Item and lose Initiative)
An ornate chamber ahead is lavishly decorated...Investigate (CP, Blackstone and lose Initiative)
This deep in the tomb of Mhelob...Blast (Initiative)
Scaevola 10 - Rending the VeilHard - Ubjao Sector
Fight against a Necron Lord
The cohort becomes aware of gleaming...Resilience (CP)
The cohort finds a blood trail...Outwit (CP)
[Empyrean Readings Processing]...Exploration (CP)
Scaevola 11 - House of WisdomHard - Mhelob Sector
The approach to one of the Tesseract locks...Manipulation (CP)
The lock is a Necron device of extreme cunning...Wisdom (CP)
The lock is covered in thick roots...Demolish (Item)
Upon an alter-like pedestal stands an artefact...Abandon in place (Initiative)
Scaevola 12 - The Verge of OmniscienceHard - Mhelob Sector

Final Scaevola mission, required for achievement
Fight against a Necron Lord

A single slab of datamendium...Transmission (CP)
The outer environs of the library...Conviction (CP and lose HP)
The chamber ahead if an anteroom...Peruse (CP and Item)
The chill, august magnificence...Slow and steady (CP)
The Necrons in the tomb of Mhelob...Smash (Initiative)
  • Mother of Xenarites

    Sided with Scaevola

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Videx

Videx is religiously obsessed and would rather purge the Necrons than learn from them. They have 12 missions also which will need completing to unlock an achievement at the end of a playthrough. If all 12 of Videx and Scaevola's missions have been completed on a single playthrough, you will only get an achievement for the last mission you completed. Videx's missions also get more difficult after mission 8.

Videx 1 - Winds of ChangeEasy - Agrolekh Sector
The censer-servitor stops moving and starts...Tertiary diagnostic (Blackstone and Awakening)
The noisome miasma of fumes...Purge (CP)
The servitor begins emitting a loud blaring noise...Scrutinise (CP)
This chamber's walls are covered...Scrutinise (Item)
Quite unexpectedly, a previously unused...Excise (Item)
While traversing this chamber...Mechanics (CP and lose Initiative)
Videx 2 - Our Master's VoiceEasy - Agrolekh Sector
One of the vox-casters being transported...Seek (Initiative)
The cohorts communications pick up...Approach (CP)
This chamber contains a large slab...Defile the alter (Item)
A swarm of tiny scarab-like constructs...Purge (CP and Awakening)
The first vox-caster unit is in place...Volume level omega (CP)
Videx 3 - From the Mouth of MaledictionNormal - Agrolekh Sector
One of the cohort personnel is suffering...Removal (CP and lose HP)
The binary transmission is particularly intense...Debug (Initiative)
The chamber ahead is sealed behind...Blast (CP)
The Caestus Metalican's cogitators have...Evaluate (CP and lose Initiative)
Videx 4 - Plague WingNormal - Ubjao Sector
One of the cohort has become infested...Scorch (CP and lose HP)
The chamber ahead is dominated by...Annihilate (Blackstone)
This chamber is littered with human bones...Detect (Initiative)
The chamber where the burner is placed...Sanctify (Blackstone)
Though this junction of passageways...Reconnoitre (CP and Blackstone)
Videx 5 - Flesh HarvestNormal - Ubao Sector
A couple of flayed corpses lie in this chamber...Caution (CP and Item)
An inscribed stele is just visible...Acquire (CP and Initiative)
The remains of one of the lost Skitarii...Inter (CP and Awakening)
The cohort has picked up the trail...Demolish (CP and Blackstone)
Videx 6 - Constellations of MadnessNormal - Ekropis Sector
Necon scarabs swarm from hidden apertures...Cut off (Item)
The material of this chamber is made of...Tools of the priest (CP and lose HP)
The chamber ahead is hung with glowing globes...Darken the stars (CP)
When the sigil is inscribed in the floor...Obliterate (CP)
Videx 7 - PurificationNormal - Ubjao Sector
A squad of Skitarii have been forced by injuries...Examination (CP and Item)
Isolated Flayed Ones are serving as scouts...Hoodwink (CP)
The chamber ahead is a horrific sight...Scrutinise (CP)
A Necron artefact, resembling a large globe...Disregard (CP)
Videx 8 - Absolute PowerHard - Neftusk Sector
An exposed power conduit is leaking...Overload (Initiative and lose HP)
The chamber ahead contains several...Run (CP and Blackstone)
The sensor-servitor is reporting extreme...Examine (CP)
A stricken Necron warrior lies...Recover (CP and Blackstone)
The chamber is covered in open pipes...Construct (CP and Blackstone)
Videx 9 - The Logic SacrificeHard - Ekropis Sector
A complex array of calibration devices...Smash (CP)
One of the sacrificial servitors has begun...Removal (CP)
An image of Lord Ekropis looms over...Collapse (CP and Blackstone)
This chamber shows a dangerously high...Repair (CP)
Videx 10 - Prelude to AnnihilationHard - Neftusk Sector
A cluster of explosive charges...Execute (Blackstone and Initiative)
In the corner of this chamber is a small...Devotion (CP)
The cohort comes across the corpse...Remember (CP)
A makeshift passageway has been blasted...Find (CP)
The tomb of Neftusk is awakening...Shutdown (Blackstone and Item)
Videx 11 - When Stars are WrongHard - Ekropis Sector
Fight against a Necron Lord
A number of Skitarii lie dead...Burn (Initiative)
A wounded Skitarii lies in the chamber...Assist him (CP)
Pieces of broken stone littering this chamber...Reject (CP)
A grand vista of the night sky...Collect (CP)
An image of a Necron lord...Demolish (CP)
Videx 12 - Into the BreachHard - Neftusk Sector

Final Videx mission required for achievement
Fight against a Necron Lord

Ahead stands a monument of Neftusk's...Decode (CP)
Lord Neftusk, Architect of the Tombs...Stealth (CP)
A transmission from somewhere in the Tomb...Hear no evil (Initiative)
Powerful radiation blares from the shield...Inject (CP and Blackstone and lose HP)
The generators are protected by an energy...Improvisation (CP)
  • Sterile Perfection

    Sided with Videx

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Khepra

Khepra leads the Skitarii and most of their missions involve supporting your cannon fodder because their heart is too soft. They have 11 missions and each one has a high reward for your team. Missions 1, 4, 7 and 11 will award you with an extra Tech-Priest needed for your 2 achievements. Regardless of the achievement, complete all of Khepra's missions as soon as you safely can as these rewards make the game considerably easier.

Khepra 1 - ConsolidationEasy - Ekropis Sector
On the wall of this chamber is inscribed...Examine (Initiative)
Several Necron skulls are carved...Examine the face (CP)
The chamber ahead is partially collapsed...Observation protocols (CP and lose HP)
The detonator of this charge appears to be a dud...Repair (CP)
The explosive charge is put in place...Bug extermination (Blackstone and lose Initiative)
The Skitarii units holding the Tomb of Ekropis...It's a Skitarii thing (Initiative)
Khepra 2 - Protection DetailEasy - Agrolekh Sector
A deployable beacon lies at an intersection...Forsake for the mission (lose Awakening)
A malfunctioning servo-skull drifts...Secure (Blackstone)
A vox-caster unit somewhere in the tomb...Eliminate (Item and lost Initiative)
The chamber ahead is covered in dust...Haste (Initiative)
The corpse of one of the Skitarii squad...Cleans (CP)
Khepra 3 - ContainmentNormal - Ubjao Sector
A long Flayed One is trapped...Skin (CP and Awakening)
The cohort comes across a side tunnel...Search (CP)
The influx of Flayed Ones has left this chamber...Immolate (CP)
The journey down towards the lower levels...Ignore (Initiative)
A dead Skitarii is pinned up against a wall...Caution (CP)
Khepra 4 -Psychological OpsNormal - Agrolekh Sector
A stature of Lord Agrolekh dominates...Shatter (CP)
An enormous metal depiction of a scythe...Demolish (CP)
The cohort comes across a lone Skitarii...Examine (Item)
A statue group in the chamber ahead...Describe (CP)
  • Competent Cohort

    Reached a four Tech-Priest cohort

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Khepra 5 - Hearts and MindsNormal - Mhelob Sector
A corpse lying in the chamber ahead...Salvage (CP)
A single bionic lies on the floor...Diagnose (CP)
A Skitarii trooper lies dead...Investigation (CP)
The chamber ahead is the bizarre sight...Forsake (Item)
This chamber contains a gruesome but...Research (CP)
Signs of a firefight cover this chamber...Investigate the Skitarii (CP)
Khepra 6 - Denied the EnemyNormal - Ekropis Sector
A dying Skitarii lies in the doorway...Calculated (CP and Awakening))
A strange site greets the cohort...Peruse (CP)
The chamber ahead is hung with racks...Retreat (CP and Item)
The cohort comes across a large machine...Opportunism (CP)
This area of the Tomb of Ekropis is haunted...Commit to data (CP)
A Necron warrior lies in the chamber ahead...Examine (CP)
Khepra 7 - Heart of DarknessNormal - Ubjao Sector
A series of bloodstains...Divulge (CP and Awakening)
A simple offering of rad-rifle ammunition...Pray (CP and lose Initiative)
A Skitarii trooper lies dead on the floor...Suspicion (CP)
The cohort passes close by a unit of Skitarii...Scrutinise (CP)
The cohort picks up human tracks...Eager (Blackstone)
The mad Skitarii Alpha is hunched...Extract (Blackstone and Item)
Khepra 8 - War GamesHard Neftusk Sector
A lathe-like machine fills this chamber...Entomb (Blackstone)
A series of raised pedestals...Steal (Blackstone)
The chamber ahead is a workshop of sorts...Record (CP)
A bizarre sight greets the cohort...Collect (CP)
The chamber ahead contains...Search the table (Blackstone)
Khepra 9 - BlackoutHard - Mhelob Sector
The cohort comes across a unit of Skitarii...Scrutinise (CP)
The cohort reports visual hallucinations...Remove (CP)
The Skitarii have reported ill omens...Defy (CP)
In the chamber ahead is a gaggle...Barbarous (CP)
One of the cohort suddenly doubles over...Save (CP)
Khepra 10 - The Last PostHard - Ubjao Sector
A heap of gory bones lie scattered...Search (reduced Awakening)
This far into the tomb, the atmosphere...Drain (CP)
Dozens of bloody hand prints...Delve (CP)
From the trail of gore and scraps...Follow (CP and Initiative)
Khepra 11 - Under SiegeNormal - Argolekh Sector
The passage intersection ahead shows signs...Wreck (CP and reduced Awakening)
A chase of ammunition and supplies...Practical (Item)
A ragged band of Skitarii...Barricade (CP and lose Initiative)
A vicious skirmish has left the chamber...Reinforce (lose Initiative)
  • Cohortus Maximus

    Reached a six Tech-Priest cohort

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Rho

Rho is in charge of maintaining the ship and your supplies. Their missions don't tie in to the story in any major way, nor do they grant achievements, however they do tend to always grant good mission rewards. Complete if you have extra time at the end or if you need a bit more Blackstone and kit to take on your next big mission.

Rho 1 - Radiation BurnsNormal - Agrolekh Sector
Erratic and illogical radiation readings...Science (Blackstone)
A series of metallic archways...Curiosity (CP)
A sudden radiation spike has turned...Commemorate the dead (CP)
The cohort's rad-sniffers are detecting...Calculation (Item)
Rho 2 - 'Eavy MetalNormal - Ekropis Sector
A swarm of Necron scarabs are scuttling...Immolate (Blackstone)
The chamber ahead appears to be a workshop...Thorough search (CP)
The stars and planets decorating this chamber...Despoil (Blackstone)
The cohort's rad-sensors have picked up...Seek (CP)
Rho 3 - Carrion CrewHard - Ubjao Sector
On a pedestal in this filthy and corroded chamber...Awareness (CP)
This chamber appears to have only recently been reconnected...Science (CP)
This chamber is strewn with human bones...Examine (CP)
A long-dead corpse, desiccated and drawn...Curious (CP)
The remains of some badly corroded mining equipment...Examine (CP)
Rho 4 - Relic ReclamationHard - Mhelob Sector
Still-glowing chemical and thermal burns on the walls...Observe (CP)
The cohort comes across a chamber...Status report (CP)
A data-cassette cast aside on the floor...Extract (CP and lose Initiative)
Tracks in a debris-strewn part of the Mhelob's tomb...Seek guidance (CP)
Rho 5 -Nightmare FuelHard - Neftusk Sector
A fuel leak up ahead has filled this area...Improvisation (CP)
The area ahead is awash with volatile fuel...Determination (Initiative and lose CP)
A massive piston hammers away...Consider (CP)
Several minor fuel lines converge...Forsake (CP)

Captrix

Captrix has an obsession with hunting and as a result will reveal the location of all the Necron lords. Each Necron lord is a boss fight which can only be unlocked when 3 other missions in their area have been completed. For instance, to unlock the first boss, Lord Astronomer Ekropis, you must have completed 3 missions in the Ekropis Sector. Each boss fight is tough and should probably be avoided when you first unlock them for a few more missions. They will only have 1 objective room in the dungeon but before reaching the objective room, you will have to travel through every single event and glyph room which will run up the Awakening Meter and possibly weaken your team. Make sure to use this time to gain as much CP as possible before going into the fight so you can end it as quickly as possible. When you enter the objective room, you will be in a unique room and the boss will have unique abilities putting your skills to the test. Whilst you can stay and fight the Necron units that spawn, it is usually best to rush the boss and kill them as quick as possible as the mission will end once they are dead regardless of other Necrons left alive. For every boss you defeat you will unlock an achievement, and you will make the final mission easier as Captrix's final mission is the last mission of the game where you fight the final boss. Every boss that you have failed to defeat before the final mission will appear now so make sure they're all dead. It's also worth mentioning that there is a useful Canticle for defeating 5 bosses (though another boss can be found below).

Captrix 1 - The Lord AstronomerHard - Ekropis Sector
See Captrix's profile in the previous section
A synthesised voice echoes through the tomb...Consecration (CP)
An insidious whisper worms its way through...Analyse the source (CP)
Reams of astronomical data flood the noosphere...Corrupt for Vengeance (CP)
This chamber contains several empty sarcophagi...Search (CP)
Ahead lies a grand ornate coffin...Beseech the Omnissiah (CP)
  • Celestial Cartography Catastrophe

    Defeated Ekropis

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Captrix 2 - The Void AdmiralHard - Agrolekh Sector
See Agrlekh's profile in the previous section
A handful of bodies lie in the end chamber ahead...Morbid curiosity (CP)
A series of glossy black slabs...Transmit (CP)
The grim darkness of Agrolekh's tomb...Another path (CP)
This chamber appears to be a workshop...Cast down idols (CP)
This chamber is dominated by the immense form...Pray for deliverance (CP)
  • Watch them crumble

    Defeated Agrolekh

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Captrix 3 - The Corrupted KingHard - Ubjao Sector
See Objao's profile in the previous section
A relief of a glowering Necron Lord...Record (CP)
Several human skulls...Suspicious (CP)
The crushed and mangled body of a Skitarii...Cause of death (CP)
The tracks of something huge run through...Slow and purposeful (Blackstone)
  • Fleshy Disposal

    Defeated Ubjao

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Captrix 4 - The Royal VizierHard - Mhelob Sector
See Mhelob's profile in the previous section
Dozens of tiny mouths open up on the flesh...Exorcism (CP)
In the chamber ahead lies a Skitarii trooper...Inform (reduced Awakening)
The area ahead appears to exist in two realities...Pray (CP)
The corpse of a Skitarii appears floating in mid-air...Strength in ignorance (Initiative)
  • Vivisected Vizier

    Defeated Mhelob

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Captrix 6 - The Grand ArchitectHard - Neftusk Sector
See Neftusl's profile in the previous section
A narrow slab, like a low wall...Evaluate (CP)
An automated turret covers the approach...Technological superiority (Blackstone)
The cohort approaches a section of the tomb...Destruction (Blackstone)
The defences around Neftusk's sarcophagus...Suppressive advance (CP)
  • Architect's Absence

    Defeated Neftusk

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Captrix 6 - Twilight of the GodsHard - Szaregon Sector
Last mission, will end the current playthrough
See Szaregon's profile in the previous section
The image of Overlord Szaregon looms...Sacredness (CP)
The magnificence of the tomb...Search (Awakening)
The voice of Overlord Szaregon booms...Destiny (lose CP)
The words of Lord Szaregon transmit to every soul...Ambition (lose HP)
  • Ding Dong Szaregon's Gone

    Defeated Szaregon

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Xerxetes

Xerxetes is quartermaster of the lesser Tech-Priests that are onboard your ship and he's heard whispers of an uprising amongst your ranks. His missions are vastly different as instead of entering a tomb and working through glyphs and events, you will be fighting a single combat encounter onboard the Caestus Metalican. When choosing a mission, you will be given multiple choice questions, similar to events, which determine what your mission objective will be, where your spawn positions are and what other bonuses you might receive going into combat. The other big difference here is that for the first time ever you will be facing against other Tech-Priests and Skitarii. These missions are all listed as Easy but don't believe that for a second as the Skitarii bear new skills and several Tech-Priests are untargetable at the start of the game. You're going to take more damage in these missions so make sure your team are close together for support and healing. There is no Awakening timer so take your time and scan all terminals rather than destroying them. Completing these missions rewards no achievements but they usually have good item and Skitarii rewards.

Xerxetes 1 - Enemies Closer
The rebels are supported by a host of servitors...Information warfare (scan or destroy terminals)
The layout of the enginarium decks suggest...Shooting gallery (large distant spawn point)
The cohort has a chance to strike a blow...All out (full CP)
Xerxetes 2 - A Historical Perspective
The Archivum Moribundus contains thousands of data...Literature review (scan or destroy terminals)
The Archivum Moribundus is spread out over...Back to back (central spawn point)
A pair of hereteks is already in the Archivum...Observe and report (full CP)
Xerxetes 3 - Big Guns Never Tires
The Hereteks are using corrupted servitors...Power cut (scan or destroy terminals)
The layout of the gun deck suggests...Slow and purposeful (large distant spawn point)
The taking of the gun deck has left some heretek...Eavesdrop (full CP)
Xerxetes 4 - Ghost in the Machine
The Xenarite Hereteks are attempting to breach...Access denied (scan or destroy terminals)
The cohort needs a plan of attack...Cover the entrances (spawn near a terminal)
One of the hereteks was killed while scouting...In vivo elucidation (full CP)
Xerxetes 5 - Blind Spot
Named Tech-Priest must be killed to end the mission, all other targets are optional
The 'blind-spot' entrance is defended...Engage for range (kill 1 Xenarite Tech-Priest)
The enginarium deck provides plenty of cover...Stealth sicarians (full CP)

Tiresus

Tiresus is your hidden Tech-Priest, revealed with Guide for Warhammer 40,000: Mechanicus (48), who is studying Necron texts. His missions tend to follow the same pattern of getting your team to escape, followed by kill all enemies, so consider killing all enemies straight away. It's also worth noting that Tiresus's missions all tend to have a large number of terminals in so by destroying them all, these are great opportunities to run some missions at 0% Awakening. His final mission is a boss fight who is a massive push over but will award you the best Canticle in the game. Finishing this final mission will award you an achievement.

Tiresus 1 - The First SealEasy - Agrolekh Sector
Signs of Necron philosophy...Sacrilegious (CP and Blackstone)
The chamber ahead is a huge hanger-...Wary (CP)
The cohort comes across a particularly...Pugnacity (CP)
The next chamber has an inscribed stele...Scavenge (Blackstone)
That's the artefact!...Advance (Blackstone)
Tiresus 2 - The Second SealEasy - Ekropis Sector
A complex model of spinning wheels...Caution (Blackstone)
A large metallic coffin lies half-smashed...Consecrate (CP)
A low, narrow passageway ahead...Negative (CP)
A number of niches fill the walls...Grave robbing (Awakening)
A raised plinth holds up several objects...Examine (CP)
Tiresus 3 - The Third SealEasy - Ubjao Sector
A bizarre sight greets the cohort...Purge (Awakening)
A snatch of Ubjao's transmission echoes...Subvert (reduced Awakening)
The local noosphere is infected...Seek the source (Blackstone and lose CP)
The fragmented transmission breaks...Record (CP)
Through the local noosphere, a distant...Compliance (CP)
Tiresus 4 - The Fourth SealEasy - Mhelob Sector
An inscribed panel in this chamber depicts...Spin (CP)
Mhelob, Vizier to the Court, must have...Picture (CP)
The chamber ahead has the air of a library...Caution (CP)
This region of Mhelob's tomb shows signs...Salvage (lose Initiative)
Vizier Mhelob served as advisor to the lords...Study (CP)
Tiresus 5 - The Fifth SealEasy - Neftusk Sector
A thick cylindrical cable runs up the wall...Survey (CP)
Complex diagrams of construction...Scrutinise (CP)
The chamber ahead displays an intricate...Take apart (CP and Blackstone)
The cohort must be closing in...Search for more (CP)
The inner skeleton of the tomb is revealed...Record (CP and lose Initiative)
Tiresus 6 - The Sixth SealEasy - Szaregon Sector
A mighty throne stands in the chamber...Scold (Awakening)
The image of an ornate and powerful Necron...Ruin (CP)
The ornate decoration of the Tomb...Sanctify (CP)
The Tomb of Szaregon is suffused...Sacred (Awakening)
This chamber displays the regalia of a king...Kingship (Awakening)
Tiresus 7 - The Seventh SealEasy - Szargeon Sector
See the Sufferer C'Tan Shard in the previous section
No events in this mission as your team enters immediate combat

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    Guide for Warhammer 40,000: Mechanicus (49)

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Mission priority

I suggest following the mission list below but feel free to deviate if you want to focus on certain rewards or grind Blackstone if you're struggling.

First playthrough: Scaevola 1, 2 > Videx 1, 2 > Khepra 1, 2 > Captrix 1 > Scaevola 3, 4, 5, 6, 7 > Khepra 3, 4, 5, 6, 7 > Captrix 2, 3 > Tiresus 1, 2, 3, 4, 5, 6, 7 > Khepra 8, 9, 10, 11 > Captrix 4, 5 > Scaevola 8, 9, 10, 11, 12 > Captrix 6

Second playthrough: Scaevola 1, 2 > Videx 1, 2 > Khepra 1, 2 > Captrix 1 > Videx 3, 4, 5, 6, 7 > Khepra 3, 4, 5, 6, 7 > Captrix 2, 3 > Khepra 8, 9, 10, 11 > Grind > Captrix 4, 5 > Videx 8, 9, 10, 11, 12 > Captrix 6

Third playthrough: Scaevola 1, 2 > Videx 1, 2 > Khepra 1, 2 > Captrix 1 > Videx 3, 4, 5, 6, 7 > Khepra 3, 4, 5, 6, 7 > Captrix 2, 3 > Scaevola 3, 4, 5, 6, 7 > Khepra 8, 9, 10, 11 > Captrix 4, 5 > Grind > Captrix 6

4. Enemy units and combat

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Guide for Warhammer 40,000: Mechanicus (2024)

FAQs

How to be good at Mechanicus? ›

The following is a set of general gameplay tips to do well in Warhammer 40000: Mechanicus. Always be aware of the Awakening meter, both in a mission and the planetary level. If it gets to 100% before you've defeated the final area, you lose, so reducing its growth is a crucial aspect of the campaign.

What is the weakness of the Mechanicus? ›

Vulnerability to hacking and cyber-attacks: As a faction that relies heavily on technology, the Adeptus Mechanicus is vulnerable to hacking and cyber-attacks. This can be particularly dangerous if their technology is turned against them.

How long to beat Warhammer 40k Mechanicus? ›

Will you be blessed by the Omnissiah? How long is Warhammer 40,000: Mechanicus? When focusing on the main objectives, Warhammer 40,000: Mechanicus is about 19 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 48 Hours to obtain 100% completion.

How many endings are there in Mechanicus? ›

There are at least 4 known endings to the game: Failure, Early Victory, Scaevola's Ending and Videx's Ending.

Can you play as Necrons in Mechanicus? ›

You'll be able to select whether you'd like to play as the Adeptus Mechanicus or the Necrons when you begin Warhammer 40,000: Mechanicus II. Both campaigns will tell the same story—but from a different point of view.

What happens when you reach 100% awakening in Mechanicus? ›

Awakening. Throughout the game you will see an Awakening meter in the top left corner of the screen. This indicates how close the Necron army is to coming to full strength. It's indicated that if you reach 100% then it's game over, but in actual fact you can get to 100% and then be forced into the final mission.

Why do the Adeptus Mechanicus hate Necrons? ›

Mechanicus arent a big fan of flesh and Necrons themselves used to be organic lifeforms who completely detached themselves from sentience and uploaded their conscience to these metal beasts.

Is it dark mechanicum or mechanicus? ›

The Dark Mechanicum, also sometimes referred to incorrectly as the Dark Mechanicus, and who refer to themselves as the "New Mechanicum," is a sect of traitorous Tech-priests, members of the Collegia Titanica and Chaos Knights of the ancient Mechanicum who have become Hereteks in service to Chaos.

How do you side with Videx in Mechanicus? ›

To side with Videx you need to complete all 11 of his missions before the final mission that ends the game. His final mission is called Prelude to Annihilation. After the final boss you'll get a different ending than usual and the achievement will pop.

How many missions are there in Warhammer 40K Mechanicus? ›

You should be able to do most of them, though - you'll get around 30 missions per campaign (more if you're quick and quiet) and the first two missions chains you get are 12 missions each; it is probably better to not try finish both of those in one run.

What is the longest war in Warhammer? ›

The Long War has raged for over ten thousand standard years. The bitterness and spite of the Chaos Space Marines has spread throughout the galaxy, spilling from the Warp and bleeding back again for time immemorial.

How many bosses are there in the mechanicus? ›

Ultimately it means that fighting all 5 of the main bosses before the final mission is a challenge run to complete that specific goal.

Is ahead an obelisk mechanicus? ›

Ahead is an obelisk-like object covered in what can only be described as hieroglyphic symbols. It almost reaches the ceiling of this tall chamber.

What is the blasphemy of the Mechanicus? ›

The Blasphemy of the Mechanicus is a Plasma Gun that misfired, resulting in the destruction of a Land Raider entrusted to the Salamanders Chapter.

Are Adeptus Mechanicus any good? ›

The Adeptus Mechanicus have never been a great army. They've certainly been good, and the ability to add in Imperial Knights helps them out a bunch, but they've never hit the big time. That said, before 10th edition, they've never been terrible either.

How powerful is an ark mechanicus? ›

An Ark Mechanicus underway near Nemesis Tessera. Though these rare, nigh-mythical ships are seldom brought to battle, when they do enter combat they can bring to bear nearly impenetrable defences and weaponry whose range and firepower puts even that of Imperial battleships to shame.

What is Mechanicus holy number? ›

On his arrival at many of the worlds, the Cult Mechanicus recognised the Emperor as the long awaited Omnissiah. The sacred number of Adeptus Mechanicus - is a 12. So each macroclade of this organization is composed of four cohorts, each consisting of three maniples (12 maniples in total).

How do mechanicus view necrons? ›

Mechanicus arent a big fan of flesh and Necrons themselves used to be organic lifeforms who completely detached themselves from sentience and uploaded their conscience to these metal beasts. It seems like something the Mechanicus would find based.

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